Feedback
&
Critique
Comentarios y críticas
What is Feedback & Critique?
It is an in-depth analysis and evaluation of the design's strengths, weaknesses, and potential areas for enhancement
Focuses on understanding student project through provocative questions
Prioritizes the design objectives and intended audience
Encourages open dialogue, respects the students efforts and intentions
Removes barriers to project success, recommends resources to move forward, and provide actional next steps
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Three Kinds of Feedback Tres tipos de retroalimentación
Reaction-Based
Feedback
Retroalimentación basada en reacciones
Direction-Based
Feedback
Retroalimentación basada en la dirección
Critique-based
Basado en la crítica
Immediate, emotional, instinctive reaction based on personal feelings, expectations, and values.
Reacción inmediata, emocional e instintiva basada en sentimientos, expectativas y valores personales.
Gives direct instructions or suggestions, focusing on changing the design to match the reviewer’s expectations.
Proporciona instrucciones o sugerencias directas, centrándose en modificar el diseño para que se ajuste a las expectativas del revisor.
A thoughtful analysis that uses critical thinking to evaluate whether a design meets its intended goals.
Un análisis minucioso que utiliza el pensamiento crítico para evaluar si un diseño cumple con los objetivos previstos.
"This feels cluttered "
"Esto se ve desordenado"
"Deberías simplificar el diseño"
"You should simplify the design"
"The composition lack hierarchy because"
"La composición carece de jerarquía porque"
Three Kinds of Feedback Tres tipos de retroalimentación
Reaction-Based
Feedback
Retroalimentación basada en reacciones
Direction-Based
Feedback
Retroalimentación basada en la dirección
Critique-based
Basado en la crítica
The Characteristics of Critique
breve retroalimentación
Incompleta
Preferente
Escucha y piensa antes de responder.
Volver a la intención del diseño
Participar
No efectiva
Efectiva
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Critique Sessions: Best Practices
Desk Crits
Pin Up
Formal
Feedback Formats / Formatos de retroalimentación
Informal
“This meets the criteria because…”
“A clear strength is…”
“One improvement could be…”
“What if you change…”
“Try testing this idea…”
“How could this work better?”
Support thinking during making / Apoyar el pensamiento durante la toma de decisiones
Evaluate and reflect on work / Evaluar y reflexionar sobre el trabajo
Pin Up
Desk Crits
Desk Crits
Pin Up
Pin Up
Pin Up
Desk Crits
Pin Up
Pin Up
Desk Crits + Mid-Review
Early (low-fidelity)
Middle-Late (high-fidelity)
End of Studio
Final Presentations
End of studio critiques serve as celebratory milestones, emphasizing student achievements and project successes.
"I really appreciate your thoughtfulness in considering the user experience. I can really see how your interviews and testing your project came together beautifully into your project. Were there challenges in including all these voices into your design?"
"Your prototyping techniques on your final model are very clean and detailed! Do you have any new materials or prototyping techniques you want to explore in your next studios?"
Las críticas al final del taller sirven como momentos de celebración, destacando los logros de los estudiantes y el éxito de sus proyectos.
"Aprecio mucho tu dedicación al considerar la experiencia del usuario. Se nota cómo las entrevistas y las pruebas se integraron a la perfección en el proyecto. ¿Tuviste algún reto al incorporar todas estas opiniones en tu diseño?"
"¡Tus técnicas de prototipado en el modelo final son impecables y detalladas! ¿Tienes algún material o técnica de prototipado nuevo que te gustaría explorar en tus próximos talleres?"
Final Presentation/ ¡Comentarios de celebración!
Desk Crit: Best Practices
Los estudiantes parecen sentirse cómodos con sus profesores /reconocen que es una experiencia de apoyo (no una evaluación).
Profesores y alumnos están interconectados como una comunidad que ofrece retroalimentación para apoyar al equipo del proyecto (Invitados que comprenden la premisa del estudio y aportan perspectivas externas o de expertos).
Pin up: Best Practices
Scenarios
Role Playing
Role A: Student (Dina)
Role B: Teacher (Kate)
Studio: The studio's objective is to design a piece of furniture intended to promote interaction between 2 or more people.
Scenario: Students have one conceptual prototypes (small scale) and engaged in Mid-Review Presentations and peer feedback. Their next steps is to reflect on the feedback from mid-review and expand on their project idea
This project is a take on the lazy susan for a chair called "Active Susan". Users choose where to sit to balance the top in different ways
Our goals as teachers is to help Joselyn in the selection of her direction for her final project
Paula will be question-based for teasing out passion and care
Ryan will be more directional and give suggestions on mechanical prototypes to try out or materials to investigate
try out quick proof of concept
Role Playing - Desk Crit
Role A: Student (Kate)
Role B/: Teachers (Dina)
Studio: The studio's objective is to design an intervention to help protect people from the ramifications of global climate change. Students are in the low-fidelity prototyping stage. The teacher is conducting desk crits and responding to the student's prototype and sketches.
Scenario: Project is"The Canopy Cover is an artificial tree that creates shade during the summer sun and dismantles the shade during the winter, where the sun is more coveted. It also collects rain water."
What kind of question-based or directional feedback might you provide this student to improve their concept and execution?
Scenario 1
Scenario 2
Studio Objective: In this studio, students have been asked to make an aesthetically pleasing modular (movable / rearrangeable) furniture system for small apartments. The final projects will be small-scale prototypes of their concepts. This is the high-fidelity phase of the design process where students are focusing on iteratively improving one concept.
Scenario: David (student) is highly-focused on the aeshetic appeal of the furniture pieces, but has seemingly deprioritized the "modularity" design requirement. The teacher wants to refocus David on the studio's objective while acknowledging his great visual design work.
What critique would you give David to redirect him towards the studio's objectives?
Scenario 3
Studio Objective: Students are challenged to redesign a single-use plastic item using bioplastics (biodegradable plastic-like material) to reduce plastic-impact.
Scenario: Sarah (student) decided to create a bioplastic alternative to plastic cups. She made 3 very similar bioplastic cup prototypes - the only variation was size. There are 6 weeks left in studio and plenty of time for Sarah to push her project idea.
You want Sarah to explore beyond a single idea.
What critique can you ask her?
Reflection
DESIGN DASHES